9/3/18

Taking a Pic Dump

I've done a great injustice of not posting pictures for awhile.  So here's what I've ben working on, mainly a review of what I posted.



Everything in an orderly fashion.

Everything not in an orderly fashion

My leader could Go, Hop, Confuse and Stuck and my party could Hop and Stuck.  I have revently gave my party Confuse and Go.  To elaborate:

Hop - You are forced to press a button to move around instead of using the arrow keys.
Stuck -You are stuck in place and must mash the arrow keys to escape.
Confuse - You will move in a random direction regardless of what you press.
Go - You will move automatically.

In addition, Stuck is rewritten so that you could >>>>> instead of having to ><>v>  and it will only face one the direction you were captured in.  Also, normal party members won't chase some of these affected people.



Next, I have to thank Dev, a guy who is making a vore game called Insides.  I had to make a snippet to make some text invisible and it got me thinking about interacting with the world with more than feet.  Here, it's the same text box, but I marked this text as a "visual" line and I won't be able to see that text with a blindfold on.  This is set to work for whatever identifies as a Blind thing so I can also use a state for this.  I also set this up for Deaf and Mute text.

Anyway, the majority of my time was actually spent on the Character Generator.  In theory, this would help cut down the time needed to make the status effects, especially since I elected to have a modified female base.

Oh, and this is an example of my "Loading Peril".  Actually, this is a snippet that turns on a switch based on a map's chance when you load.

And there is an animation playing on the eater even though the attack targets the prey.  I kinda figured if enemies are going to give a belly rub, they should hit the belly.

3 comments: