7/28/18

Vore DBS Demo


Game: Vore DBS Demo
Status: Tech Demo
Link: http://www.mediafire.com/file/tfwad7405ys7yj2/VDBS.zip/file

Changelog:
-The party now has their character sprites.
-Death should not turn you into a corpse on a map, but it will slow you down.

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This is mainly a tech demo since I can't come up with a fitting story at the moment.  However, I'm not the kind to half-ass on some parts, so this was released once the scripts have achieved "perfection".  That is, I have put as many features as I could and rolled away many bugs.

Anyway, this demo has a short tutorial in the first half.  The quicknotes is that if an enemy eats you and you can still fight, you can only target your eater or whoever's in that stomach.  I might also use this engine for bondage games.

 However, I do not know if I will release the scripts as a separate download, considering that at least one script from Himeworks was modified to make this possible (and a couple more to make it very fancy).

7/23/18

Pointing Fingers, Swords and Potions

Other than prototyping a few enemies for the upcoming demo and balancing the damage, I had realized that if the enemies were faster in eating you, the targeting system for whoever gets eaten was still basic (ie if Player 1 was eaten by Enemy B, Player 1 would still hit Enemy A).  I managed to correct this and tested both my standard and gluttonous enemies after realizing that the target takes the current group into consideration (before, targets were based on members, but now they are based on different member groups like vored and notvored).

I'm also changing the battle HUD to show more of the face.  Hopefully I can get the demo out with enough content.

7/15/18

Drawing a Thought

Three more groups, which adds 19 more enemies to my project.  As you can see, I didn't take the screen size into consideration, so the final products will either be shrunk or make use of an animation script.

Another feature that makes the battle interesting are the faces:  While the actor will be in the stomach in most cases, there might be enemies with different "vore" graphics like a mummy burying bandages into the ground.  Thankfully, the script I have is set up so that I can show some wrapped actors during that type of attack (I should get around to making wrapped faces though).  And since the other script can show enemies having different appearances for each actor, I can do something interesting like a pred that transforms into the actor while the real actor is trapped in a jewel.  I will also have to change the HUD to show more of the face.

Anyway, the current other script is set so that preds that eat you can add another state, like defense down by destroying clothes after eating you.  I should update that script so that said state have the option to be removed at the same time the pred coughs you up (like a magic-nulling cage).  Oh, and speaking of cage, your ability to remove the vore state can also depend of whether you're inside or outside the pred.

Hm, that seems to work so far.  Anyway, perhaps a few more battlers and faces should be drawn before I fiddle around with the game.

7/9/18

Drawing a Conclusion

My previous post was wrong because I couldn't think of how to work the elements of a new story.  Or rather, it would be hard to fill an arena if you don't know what you're putting in it, much like trying to make a mech game without robots.

So I let my hands create a few things, and so far, I got some faces for four of my characters and 8 enemies with normal/full images.  Though it's more fair to say that those 8 enemies are techincally 2 enemies with some remixes.  I will color and shade everying later.

Oh, and for all these graphics, I will be working inside the DBS version of the Vore stuff.  With the Face Hud active here, it does look like one of the girls have been eaten already!

7/2/18

Centralizing Design

Apologies for the lack of entries.  Things have been pretty busy and pretty gamey, but I suppose the main fault was that I couldn't work on either projects with the story in mind.  Said story was mainly focused on exploring...However, I'm thinking to change the theme a bit so the hub is more of a focus rather than a starting point, more in the nature of an expanding arena.

Just started on:
-Spriting 4 more playable characters
-Implementing Self-Casts, in which Followers and Enemies will buff themselves from time to time.