1/13/20

Random Sprites by Random Sprites



Yeah, I don't know where I'm going with these sprites.

1/11/20

Tasty Bunny, I mean, Yanfly Vore version up.

Okay, so two things.

Vore Default Battle System script (updated)

Vore Yanfly Battle Edition script  (place this version after Yanlfy Battle Engine)


Since the last time I posted, the Vore DBS has been updated, mainly with these changes:
- Addons merged with VDBS:
-- Healgestion can make allied prey negate digestion and heal their preds.
-- Death on Digestion can give preds another animation.
-- Digestion can change switches and variables, and can also remove actors or force defeat.
- Fixed a bug where death to prey before digestion can cause digestion damage to everyone.
- Fixed a bug where party didn't target themselves properly.

The Yanfly version is up to date with this feature, though there is one change from the DBS version:
- Tags to add Actor Battlers (and positions) removed.
- The PredBattler and PreyBattler tags can be used to set the faces of the actors instead.

Sitting on Resources




Just figured I should have some graphics up.  What are they used for?  Looking pretty?

1/5/20

First Addons for VDBS

So here are a few snippets to change up the Vore DBS.  Just place one of these snippets after the Vore DBS script.  Note that these snippets were made on a one-by-one basis so multiple snippets may not work together.

Digest (Percent) - This changes the Digest and PreyDigest tags to remove HP by percent rather than flat damage.

Digest (Formula) - This changes the Digest tag into <DigestHP: formula> and <DigestMP: formula> (and PreyDigest too).  The formula has a = pred and b = prey.

Digest Switches and Removal - This allow you to do the following:
- Prey with <DigestSwitch: id> turns that switch on.
- Prey with <DigestVariable: id type> changes that variable depending on type:
-- 1 - Adds 1
-- 2 - Subtract 1
-- 3 - Get ID of current map.
-- 4 - Get ID of pred.
-- 5 - Reset to 0
- Party Removal if Prey with <DigestRemove> is dead (last prey is not removed so that Defeat is triggered).
- Defeat if Prey with <DigestGameOver> is dead.

Healgestion - Allied Prey with <HealgestionHP: formula> or <HealgestionMP: formula> will not receive Digestion damage and will heal their friendly pred that amount.