Showing posts with label latex. Show all posts
Showing posts with label latex. Show all posts

8/12/19

Just a few examples of what I'm fiddling with.

7/29/19

Rubber Rubber Demo

Game: Rubber Rubber
Status: Tech Demo
Link: https://www.mediafire.com/file/mook897rptr6avc/Face2Face.zip/file

Here's a quick demo to show off that thing I started a few days ago.  Not much at the moment, but it's a start.

Features:
-Talk to the green guy to change how these prototypes look.
-Talk to drone with the cat to see how the battle system works with an actual enemy on the field.
-Talke to the pink statue to see her in all her glory.

7/23/19

Rubbery Preview Garnered



I started a new side project to take a break from my main project and hopefully gain a new perspective.  This is what I have so far: 3 battlers and a few faces to start.  I have a snippet to randomize the hue and am using a script to randomize the face.

Features to add:
-More layer support for the face script, so  I can add back hair and even tails/wings.
-"Battle System" to play with these foes.  You'll still have regular skills to deal with interlopers.
-Some more randomization.  Perhaps change the size and positioning too.

Tip:  As I just discovered, RPG Maker's naming system is based on the name, not the battler id.  This means that if you have three enemies with the same name, you can set up different poses or minor stat alterations.

1/27/19

A Tighter Set of Sprites

Bound SV Template

Here are some more stuff to play with.  Click the link for more SV templates!

4/9/18

Messing with the Messy

The original plan for the updated version of the ABS demo had been to reuse the labs.

Instead, I need to practice my mapping, so you could say that I'm going to try and make a game out of what I got so far.   Hopefully, I'll try to release the first demo when I get the tutorial wing done, though I'll try to aim for a hub and one or two areas.  I also developed an event room like every other dabbler to experiment with several movements and revive some old ones from previous games.

Anyway, features will be unveiled later, because now it is time for bed.

Also, this post has a nice title suited for this game and I think I have an idea how to animate it.

1/14/18

Slime Time Demo Released!

Game: Slime Time
Status: Demo
Link: http://www.mediafire.com/file/9xlct8yb9srnoyk/SlimeTime.zip


Well, I can't really add any more experiments without tinkering deeper into the code, but I'm pretty certain I've covered a good amount of things to try out.  However, there's only two or three states, with two of them dependent on you sinking.  Oh well, just have fun with this thing.

9/17/17

Charset: Rubbery Templates


Considering that "Stupid Rubber Peril Game" has latex stuff in it and that there isn't much latex content in other games, here's some encasement stuff I whipped up.  The pattern for the mummy came from the RTP's "maid carrying paperwork".

And in case you noticed, I also crafted sprites based on Sebastian/Parangsakti's Pucker Spore and Alenonimo's Slavex Suit (This one using Fairy and Succubus parts).  And of course, the infamous China Doll Mask.

8/23/17

Stupid Rubber Peril Game


Game: "Stupid Rubber Peril Game"
Status: Complete
Link: http://www.mediafire.com/file/g6uqeexj6nnw6dy/StupidRPG.zip

Parangsakti drew a RPG concept where a "dark knight" enters Sleep Mode when low on HP, a state of super regen and super defense.  I wanted to make it work.

This game is pretty much a tribute to some of her pics, which focuses on plenty of bondage and latex.  It's also where my favorite movement script shines, forcing the player to jump around or wiggle helplessly.  Otherwise, it's a pretty short game.