7/15/18

Drawing a Thought

Three more groups, which adds 19 more enemies to my project.  As you can see, I didn't take the screen size into consideration, so the final products will either be shrunk or make use of an animation script.

Another feature that makes the battle interesting are the faces:  While the actor will be in the stomach in most cases, there might be enemies with different "vore" graphics like a mummy burying bandages into the ground.  Thankfully, the script I have is set up so that I can show some wrapped actors during that type of attack (I should get around to making wrapped faces though).  And since the other script can show enemies having different appearances for each actor, I can do something interesting like a pred that transforms into the actor while the real actor is trapped in a jewel.  I will also have to change the HUD to show more of the face.

Anyway, the current other script is set so that preds that eat you can add another state, like defense down by destroying clothes after eating you.  I should update that script so that said state have the option to be removed at the same time the pred coughs you up (like a magic-nulling cage).  Oh, and speaking of cage, your ability to remove the vore state can also depend of whether you're inside or outside the pred.

Hm, that seems to work so far.  Anyway, perhaps a few more battlers and faces should be drawn before I fiddle around with the game.

No comments:

Post a Comment