7/23/18

Pointing Fingers, Swords and Potions

Other than prototyping a few enemies for the upcoming demo and balancing the damage, I had realized that if the enemies were faster in eating you, the targeting system for whoever gets eaten was still basic (ie if Player 1 was eaten by Enemy B, Player 1 would still hit Enemy A).  I managed to correct this and tested both my standard and gluttonous enemies after realizing that the target takes the current group into consideration (before, targets were based on members, but now they are based on different member groups like vored and notvored).

I'm also changing the battle HUD to show more of the face.  Hopefully I can get the demo out with enough content.

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