7/22/19

A Weekend Waste

All today was is a touching of code.  The break contains technical stuff.


If I can remember:


-The 6 Party Abilities have been assigned:
--Item Double can increase the number of items dropped.
--Gold Double will convert 2nd currency drops into Gold.
--Cancel Surprises will make a monster untouchable longer when you escape.
--Raise Preemptive will zero out a variable that delays your escape.
--Encounter Half has a chance to remove some of the map encounters.  This does not count some of the unavoidable monsters.
--Encounter None will remove some obstacles.

-Scope that targets states and those lacking have been updated to accept multiple states.  It took a while because the attacks were registering a null group rather than a nil, solved when I figured to check if the array is not empty rather than checking for an array.

-Expended a snippet so that it becomes picky for faces and characters depending on some stats.  The snippet originally had the combinations of blind, deaf and mute, but the characters will not be based on those but instead will be based on binds to the face, arms and legs.

-Attacks deal a minimum of 1damage before guarding, assuming the attack can deal damage.

-The Party switch in battle does not initiate any action, making this easier to strategize with the Free Formation battles.  Faces are dimmed out to make it easier to differentiate between the captives and free.

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Plans:

-Try to sprite and eventually draw battlers, especially with the face/arms/legs bondage making more sense.

-Focus on Factory or Rubber Dungeon monsters.

-Try to attempt some bondage lore.  Based on Ebony Rubber Wolf's sacks and Sofia's rubber dungeons, you could probably spend some gold to free some adventurers you find and get some items in return...

-I just finished Wuppo.  In that game, there is a mask that lets you teleport, but you have to die with it.  Perhaps in a different project, I can make a bondage equivalent for fast-travel. Or perhaps a way to unlock scenes beyond certain gameovers.

-Seriously, I should make the game rather than perfect more features.

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