9/19/18

It's not Stealing, it's Chancing

After a week of Monster Hunter World, I decided to back up my ABS and DBS and work on an ABS project.  I will attempt to make a small spider-fetish RPG for now.

Of course, there isn't any new content yet, but here's one thing I'm thinking to add:

This is a modded version of Grimoire Castle's Shoplifting script (link to original).  What the original script does is provide an option in a Shop to have a chance to acquire an item for free or turn on a switch and leave the shop if you fail.

What I changed is making this scene more Action-oriented; once you run out of Actions, the scene automatically closes.  The Gold Window shows how many Actions you can take (default of 5).  An Item will show how many actions it can add or remove, and some items will not give you more items so it can be designed like an ability of sort.  And if an item takes more Actions than what you currently have, it will decrease your stealing chance.  (Since this scene is part of the Shop menu, I had the Purchase option act like the regular shop).

There are two examples I can think of using this in.  One example is to try grabbing items from a web before it breaks.  Another is attempting to unwrap a cocoon by using up all the Actions.




There are also other details I'm working on but need to test.

-Quicksands with teleporting abilities should work with maps instead of specific terrains.  In addition, Followers that sink completely in these Quicksands should instead be remove from your party and have a spot in that new map (or its associated "prison map")

-Deaths activate a switch because I couldn't get a common event version to work (and this replaces the previous warp-on-death script.  The downside is making sure every map has an event for this switch.  May include a variable for a more specific death.

-Will attempt to have gag-speak when mute.  The current script merely dims the text.   May also attempt to add a placeholder for message faces.

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