8/6/18

A Small Snack

Working on the main file of the Vore DBS, so they're not likely to appear on the demo from this point.  Here are some of the things I've been working on:

-Updated party battle HUD.  Just a bit fancier.

-Updated enemy HUD to show their states.

-Escape message will let you know if you can't escape due to having Eaten members.

-Tested for death and corrected it.  Now when a party member dies and was Eaten, the enemy will stop being Full at the end of the turn (because it would be odd just to expel the corpse immediately)

-To simulate vore even further, enemies will gain extra states if they manage to finish off a meal in their belly (HP to 0 and don't puke corpse out via damage).  The states gained are based on their meal and themselves.

-Some states will be excluded from getting vored.  For example, trying to eat a statue isn't recommended.

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To Do:

-While regen is probably additive, it does not multiply Himework's State Charges.  My current jury-rig requires too much manual input (before I knew HRG was additive), so I will have to see if there is a way to get the state's own regen.

-See what happens when battlers are confused.  Hopefully enemies won't eat enemies.

-Need to update attack animation so enemies can visibly attack party.  Also, I should see if I can change the animation target, like having them appear on the eater instead of the victim.

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Vore to Try Out:

-Sequential like Lipucd, requiring several turns in belly before getting a worse state.

-Escape your bonds first before escaping.

-Expel eaten party to deal damage to the rest of the party like DeDeDe.

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