1/5/18

What is Slime but a Miserable Pile of Slimy?

Well, things seem to go pretty quickly.  The slime pits and their states are more or less organized, so it is easy to start creating the rooms.  Also, I realized that hopping didn't trigger floor events, so that was patched up too.By this point, three rooms are nearly actualized:

Room 2 features restrictive state charges.  Ideally, one charge just by walking through is alright, but another level by staying in the pit would glue your legs together, meaning you'll have to hop.  Staying longer would then glue your arms to your body, making you unable to attack (or even mess with buttons).  The sinking for this pit would take longer just to make this room easier.

Room 3 features "teleporting pits".  If you sink all the way down, you'll end up at the exit pipe.  It'll also use my Reset Self Switch script to reset the room when you leave.

Room 5 features touching slimes.  Okay, this room isn't actually complete yet as I need to fiddle with the enemies, but what I did here is make enemies move back to the top of the room when they sink, and each time that happens, their movement changes.  Both slimes and slimes here would use the cocooning-slime, so the aim is to get through without much of a mess.

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