1/4/18

Slowly but Slimy

The only big thing I accomplished tonight was to standardize the testers here.  That is, the four girls here are wearing swimsuits and have the same sprite templates for their status effects.  In time, I will have to adjust their swimsuits to make them more individual.

Still, that does complete one objective, allowing me to identify and focus on the next objectives, which will be to change the quicksand settings and to craft the enemies here, not to mention adding other doodads like switches on the end.


Note: In this room, there are "barriers" you have to destroy, generally enemies.  A no-attack tag ensures that they will not attack the player.  It could be possible to craft one of these guys into a mine-able "rock".  Anyway, the fact that they stand in slime should force you to head back to the platforms if sinking is bad.  Well, it's not bad in this game, but still...

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