Well, some more progress! Let's see what we have here:
Lab 4: You'll have to defeat a number of slimes to open the gate. There is a counter to let you know how many still remain, and the gate opens once you hit that number. Leaving the lab will reset the number but not the gate.
Lab 6: You'll have to defeat an enemy, but your attacks won't work on it! Once you manage to destroy it, the gate will open.
When I was testing Lab 6, the "death trigger" failed to work among minor issues. It turns out that the method that would turn a dead enemy into an erased event (and handle the activation of switches/variables) wasn't part of the actual erase method that was placed in the quicksand part. This is easily fixed by calling the correct method.
Lab 7 is a secret, but it should be easy to implement. Also, I have decided that the doors will open in tiers, so you'll have to your way to Lab 7.
It'll take a bit of polishing, but I also want to add a few more rooms and fun stuff before I release the demo. I can see a release near the end of January.
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