1/7/18

Staying Fit, Staying Slime

Well, some more progress!  Let's see what we have here:

Lab 4:  You'll have to defeat a number of slimes to open the gate.  There is a counter to let you know how many still remain, and the gate opens once you hit that number.  Leaving the lab will reset the number but not the gate.

Lab 6:  You'll have to defeat an enemy, but your attacks won't work on it!  Once you manage to destroy it, the gate will open.

When I was testing Lab 6, the "death trigger" failed to work among minor issues.  It turns out that the method that would turn a dead enemy into an erased event (and handle the activation of switches/variables) wasn't part of the actual erase method that was placed in the quicksand part.  This is easily fixed by calling the correct method.

Lab 7 is a secret, but it should be easy to implement.  Also, I have decided that the doors will open in tiers, so you'll have to your way to Lab 7.




It'll take a bit of polishing, but I also want to add a few more rooms and fun stuff before I release the demo.  I can see a release near the end of January.

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