I've been lazy, have I? Just trying to get back into RPG Maker. Started with two things on my current project:
1. The Smash Power concept of determining overall loot and damage (by comparing both sides) was replaced by a difficulty "slider". While it uses the same base code, the change would remove the extra layer of complexity on enemies and items.
2. The encounters were updated. Before, a map would have generated an enemy based on progress in a dungeon. The current change would have stronger fights show up with higher difficulties. I am also thinking for certain encounters to show up based on certain states or switches, but too early to tell at this point.
No comments:
Post a Comment