Surprisingly, the loot table snippet was shorter than I expected.
For the loot table, I put a notetag in an item, then when the item drops, it would see if there is a loot array before selecting one of those items instead. And as a shortcut, the item/armor type of the loot is based on the drop item.
As a reminder, the Smash Power/Difficulty slider would drop more items on higher difficulties, so a "drop set" can grant me Potions and Ethers.
Other things to do:
-Make a notetag UniqueDrop so that the item drops once regardless of difficulty.
-One of the current vore tags is based on one state. Update this to multiple states (aka Mummy, Taped and Cocooned qualifies for Coffin Monster) and test this.
-Actually work on characters.
-And the rest of the game.
-Provide an indicator for Escape Traps.
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