3/23/18

Fiddling With VABS More

Still fiddling with the ABS on VX Ace.  Here are the list of changes:
-Before, "attack speed" was determined solely by the attack animation.  Now, it is based on your MP (refill speed determined by your Magic Attack).

-In addition, Agility will be used to determine the attack speed of the enemies and followers. This also means that enemies are no longer required to move to attack, so getting near a stationary enemy will be as dangerous.

Edit: Counterattack will determine if the enemy or follower will turn, which means they will launch an attack if they can.  As a reminder, if you attack an enemy in front, their Defense operates at full power.

-States also use a similar timer based on Luck to execute the effect of their states.  This will apply mainly to the frequency of the poison/regeneration and also their duration as opposed to the number of steps required.  Edit:  State frequency is determined by Magic Defense.  Luck will now determine a) triggering to decrease turn count rather than simply regenerating HP and b) the triggering of regeneration or poison.

-You can quickly rotate your lead character and also command your party to stay.  Indicators are also put in place to let you know of these changes.

-Had to correct the follower movement due to actor detection if you didn't have a full party.  Also changed movement logic to account for dead players if all players cannot move.

-Decided to add a notetag so that you gain a party member after destroying certain monsters

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