1/17/18

Grabbing a New Idea


If you've seen a Japanese Ryona game, most of them tend to be sidescrollers where many enemies can grab you and get animated.  People like Lipucd and Kaven Bach manage to create enemies in RPG Maker that can "remember" the players they captured and even have graphics based on who they captured.  And then there is me.


So after Slime Time, I had the idea to try out the "ryona grapple" and put it in RPG Maker, using my ABS to easily apply the states on the map.  This mainly employs two states:  The target gets a "victim" state that alters a few things in the script like visibility and the user will get a "pred" state that will gain a stack equal to the victim's id.  If the pred doesn't see any victim with their number, they will lose the pred state.

Anyway, it didn't take long to craft this state and to update the follower movement to "bind" them to the preds.  However, it would take some time to craft a new demo since I want to add "grapple" sprites for enemies and I want to experiment with "stuck" allies.

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