2/10/21

Test your (Poison) Limit


Plugin:  Poison Limit

Download: Right Click and Save

What does it do:

This Plugin allows you to alter the Regen/Poison so that the same state does not affect everyone the same way.  It should work for MV and MZ.

Tags are structured as <(Poison/Regen)(Multiplier/Limit)(Hp/Mp/Tp): n>,  so <PoisonMultiplierHp: 50> will make negative Hp regen 50% effective.

-Poison affects total negative regen while Regen affects total positive regen.  This means if you have 5% negative regen and 3% positive regen, the first total is 2% negative regen so the Poison tags take effect.

-Multiplier multiplies the value (100 = 100%) and stacks multiplicative (50% * 50% = 25%).  Limit sets an upper cap for the value.

-Hp/Mp/Tp affects that stat.  If you want to affect Hp and Mp on one object, you would have to use two tags.

Tags can be placed in enemies/actors, armor and states.

Example:

Evil King Bob is a strong boss with 100000 HP, strong enough to take 50% Poison damage and has an amulet that caps Poison damage at 1000 HP.  Now,  a pesky hero hits him with Poison, usually dealing 10% of max health, so someone with as much HP as him may suffer 10000 damage per turn!  Thankfully, he is strong enough to theoretically get 5000 damage instead, but his equipment means he only gets 1000 damage per turn!

As seen above, this plugin can be used to reduce the amount of damage a boss gets compared to a regular enemy so that Poison states can't be used to cheese bosses.  Fans of Borderlands two can also apply Slag, which doubles DoTs.  And it turns out you can use negative numbers with meta tags, so  you can turn Poison into Regen.

Changelog:

2/13 - A few fixes.  Separated Poison and Regen.

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