2/22/20

Stealing the Party

http://bastianfanworks.dreamchaos.net/downloads/PartyStealer.txt

So here's another script.  What this does is that if an event script-calls party_steal , the event will most likely take your party leader or specified actor.  You can also return or relocate that party member, plus you can set the event's graphics to match that party member.

Edit: The leader can now be captured too!  If you decide to have a party but only want the leader to be captured, you can set STRAIGHTCAPTURE to true.
Edit 2: A couple of bug fixes.  Camera will follow event containing Player and released actors will spawn at their holding events.  In addition, the self-switch and the ability to not capture the Player can be specified, and there are notetags to relocate or "release" (trigger event) the actor if a state is found.  Plus finding/retrieving lost actors has been changed, now able to specify a group of maps.
It should also be said that you'll need some more scripts to bring out the full potential of this.  For example, Hime's Follower Touch Event, which activates an event if it touches a follower, can be used to grab followers instead.  A graphic-change script can be used on your party members, which in turn will affect the events that hold them.

I may add a few more features like a check if the event is the holder of a certain actor or to check if any actor are held in the current/any map.

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