1/13/20
1/11/20
Tasty Bunny, I mean, Yanfly Vore version up.
Okay, so two things.
Vore Default Battle System script (updated)
Vore Yanfly Battle Edition script (place this version after Yanlfy Battle Engine)
Since the last time I posted, the Vore DBS has been updated, mainly with these changes:
- Addons merged with VDBS:
-- Healgestion can make allied prey negate digestion and heal their preds.
-- Death on Digestion can give preds another animation.
-- Digestion can change switches and variables, and can also remove actors or force defeat.
- Fixed a bug where death to prey before digestion can cause digestion damage to everyone.
- Fixed a bug where party didn't target themselves properly.
The Yanfly version is up to date with this feature, though there is one change from the DBS version:
- Tags to add Actor Battlers (and positions) removed.
- The PredBattler and PreyBattler tags can be used to set the faces of the actors instead.
Vore Default Battle System script (updated)
Vore Yanfly Battle Edition script (place this version after Yanlfy Battle Engine)
Since the last time I posted, the Vore DBS has been updated, mainly with these changes:
- Addons merged with VDBS:
-- Healgestion can make allied prey negate digestion and heal their preds.
-- Death on Digestion can give preds another animation.
-- Digestion can change switches and variables, and can also remove actors or force defeat.
- Fixed a bug where death to prey before digestion can cause digestion damage to everyone.
- Fixed a bug where party didn't target themselves properly.
The Yanfly version is up to date with this feature, though there is one change from the DBS version:
- Tags to add Actor Battlers (and positions) removed.
- The PredBattler and PreyBattler tags can be used to set the faces of the actors instead.
1/5/20
First Addons for VDBS
So here are a few snippets to change up the Vore DBS. Just place one of these snippets after the Vore DBS script. Note that these snippets were made on a one-by-one basis so multiple snippets may not work together.
Digest (Percent) - This changes the Digest and PreyDigest tags to remove HP by percent rather than flat damage.
Digest (Formula) - This changes the Digest tag into <DigestHP: formula> and <DigestMP: formula> (and PreyDigest too). The formula has a = pred and b = prey.
Digest Switches and Removal - This allow you to do the following:
- Prey with <DigestSwitch: id> turns that switch on.
- Prey with <DigestVariable: id type> changes that variable depending on type:
-- 1 - Adds 1
-- 2 - Subtract 1
-- 3 - Get ID of current map.
-- 4 - Get ID of pred.
-- 5 - Reset to 0
- Party Removal if Prey with <DigestRemove> is dead (last prey is not removed so that Defeat is triggered).
- Defeat if Prey with <DigestGameOver> is dead.
Healgestion - Allied Prey with <HealgestionHP: formula> or <HealgestionMP: formula> will not receive Digestion damage and will heal their friendly pred that amount.
Digest (Percent) - This changes the Digest and PreyDigest tags to remove HP by percent rather than flat damage.
Digest (Formula) - This changes the Digest tag into <DigestHP: formula> and <DigestMP: formula> (and PreyDigest too). The formula has a = pred and b = prey.
Digest Switches and Removal - This allow you to do the following:
- Prey with <DigestSwitch: id> turns that switch on.
- Prey with <DigestVariable: id type> changes that variable depending on type:
-- 1 - Adds 1
-- 2 - Subtract 1
-- 3 - Get ID of current map.
-- 4 - Get ID of pred.
-- 5 - Reset to 0
- Party Removal if Prey with <DigestRemove> is dead (last prey is not removed so that Defeat is triggered).
- Defeat if Prey with <DigestGameOver> is dead.
Healgestion - Allied Prey with <HealgestionHP: formula> or <HealgestionMP: formula> will not receive Digestion damage and will heal their friendly pred that amount.
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