3/1/19

Line that Tank Up

Well, Tanking seems to working as I expect so far, though I will have to see why the results are different between the functional current project (fused with the Vore Battle System) and the standalone script; I might have forgotten to set up the scope there, but it wouldn't be a Tanking system if Guard didn't do anything (Or maybe my test Guard doesn't have Guard). 

Anyway, this is what the script does:  The skill is set to All Enemies and damages all of the party normally.  By putting in the guard-notetag, the skill only targets the party members who are guarding.  Keep in mind that enemies will choose their targets near their cast rather than the beginning of their turn, meaning that guarding that turn will alter the range of targets.

And there are a few more scopes to add some more strategy: (Please note I'm using a Face HUD so attacks are left to right)
-Left/Right/Pincer Cleave - Using Right as an example, a Right Cleave will hit everyone.  If you have someone on the right Guard that attack, the attack's last target will be he who Guards.
-State/Unstated Bomb - These attacks only target those with or without the state, like setting a Bear Trap then pelting them with Arrow Rain.  One design is that an untrapped party member would be free to Guard and intercept that attack!
-Positional Cannon - They only attack the specified position, like a cannon aimed at the middle characters.
One possible fight with the Positional Cannons would involve cannons fixed in a row, hitting the players in front of them.  However, this means that I would have to make four cannons and four attacks...

Which is why I also designed a Line Cannon.  Enemies are set up with screen_x and screen_y variables by default, used for anchoring their sprites on the battle screen.  Graphics.width is the screen size, so it's easy to divide the code into sections. This way, I can make one cannon and one attack, and all I have to do is just line them up.  I also crafted some other attack patterns like double-cannons and opposite-side cannons.

I should also remember to make attacks that only affect specific party members (like a dance that only affects men).

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