1/13/20

Random Sprites by Random Sprites



Yeah, I don't know where I'm going with these sprites.

1/11/20

Tasty Bunny, I mean, Yanfly Vore version up.

Okay, so two things.

Vore Default Battle System script (updated)

Vore Yanfly Battle Edition script  (place this version after Yanlfy Battle Engine)


Since the last time I posted, the Vore DBS has been updated, mainly with these changes:
- Addons merged with VDBS:
-- Healgestion can make allied prey negate digestion and heal their preds.
-- Death on Digestion can give preds another animation.
-- Digestion can change switches and variables, and can also remove actors or force defeat.
- Fixed a bug where death to prey before digestion can cause digestion damage to everyone.
- Fixed a bug where party didn't target themselves properly.

The Yanfly version is up to date with this feature, though there is one change from the DBS version:
- Tags to add Actor Battlers (and positions) removed.
- The PredBattler and PreyBattler tags can be used to set the faces of the actors instead.

Sitting on Resources




Just figured I should have some graphics up.  What are they used for?  Looking pretty?

1/5/20

First Addons for VDBS

So here are a few snippets to change up the Vore DBS.  Just place one of these snippets after the Vore DBS script.  Note that these snippets were made on a one-by-one basis so multiple snippets may not work together.

Digest (Percent) - This changes the Digest and PreyDigest tags to remove HP by percent rather than flat damage.

Digest (Formula) - This changes the Digest tag into <DigestHP: formula> and <DigestMP: formula> (and PreyDigest too).  The formula has a = pred and b = prey.

Digest Switches and Removal - This allow you to do the following:
- Prey with <DigestSwitch: id> turns that switch on.
- Prey with <DigestVariable: id type> changes that variable depending on type:
-- 1 - Adds 1
-- 2 - Subtract 1
-- 3 - Get ID of current map.
-- 4 - Get ID of pred.
-- 5 - Reset to 0
- Party Removal if Prey with <DigestRemove> is dead (last prey is not removed so that Defeat is triggered).
- Defeat if Prey with <DigestGameOver> is dead.

Healgestion - Allied Prey with <HealgestionHP: formula> or <HealgestionMP: formula> will not receive Digestion damage and will heal their friendly pred that amount.


12/22/19

Layered States Script Finished!


Script: Layered States (VX ACE)
Difficulty: Easy/Medium
Short Version: Layer your States like a sandwich!

12/19/19

Like a Layered Dip

I want to experiment on having Layered States.

Any state tagged as a Layer State currently shares one array.  Adding a Layer State would add to that array in the order used.  Removing a Layer State, however, will remove the latest layer (assuming the skill possesses removal for that state).

I want to try making this because, from a bondage standpoint, it would be interesting having to open each layer one by one.  From a non-fetish standpoint, perhaps layering barrier spells.

Right now, though, I did make the prototype using a separate array from states, so I'll have to add the Layer states with the regular states.  I'll also have to work out some "priorities" as I won't be able to fit a bodybag over a barrier spell.  And eventually, I may experiment on either an Equip version or a Scene to read-out the layers.

12/13/19

Vore DBS Version 2



Game: VoreDBS
Status: Demo V1.0
Link: http://www.mediafire.com/file/1kzrt2s4ea8i4e9/VDBS2.zip/file

My version of a Vore battle system.  When you apply the designated Vore State, the caster becomes the pred and the prey will be limited to targeting the belly.

Features:
- It will be possible for both enemies and actors to be preds, even eat each other!
- Features like digestion, eating multiple preds, changing graphics, prevoring, willing prey, and a lot of stuff.
- You can use the script inside the demo (co-credit Himeworks as her State Casters made this version of Vore DBS possible).

Update:
12-14-19 - Fixes to Damage Balance and Digestion, 5 more battles (talk to all healers to access them)
12-14-19 - Graphics won't overwrite with "default", some new tags.