Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

12/13/19

Vore DBS Version 2



Game: VoreDBS
Status: Demo V1.0
Link: http://www.mediafire.com/file/1kzrt2s4ea8i4e9/VDBS2.zip/file

My version of a Vore battle system.  When you apply the designated Vore State, the caster becomes the pred and the prey will be limited to targeting the belly.

Features:
- It will be possible for both enemies and actors to be preds, even eat each other!
- Features like digestion, eating multiple preds, changing graphics, prevoring, willing prey, and a lot of stuff.
- You can use the script inside the demo (co-credit Himeworks as her State Casters made this version of Vore DBS possible).

Update:
12-14-19 - Fixes to Damage Balance and Digestion, 5 more battles (talk to all healers to access them)
12-14-19 - Graphics won't overwrite with "default", some new tags.

7/29/19

Rubber Rubber Demo

Game: Rubber Rubber
Status: Tech Demo
Link: https://www.mediafire.com/file/mook897rptr6avc/Face2Face.zip/file

Here's a quick demo to show off that thing I started a few days ago.  Not much at the moment, but it's a start.

Features:
-Talk to the green guy to change how these prototypes look.
-Talk to drone with the cat to see how the battle system works with an actual enemy on the field.
-Talke to the pink statue to see her in all her glory.

2/21/19

Sorry, Was Gagged

Apologies on skipping the blog.  I did post some stuff on my Discord, but it seems a bit minor which was why I didn't post earlier:

-Asylum Demo: A 2-stage Ace project.  It is a "single player" puzzle, though you could switch to different people with different abilities, including the ability to restrain other people.

-Hide Weapon Plugin: In MV's Sideview, this plugin will hide your weapon and even replace the animation.  I made this to compliment any restraining states.


-Bondage Equipment Script:  Someone reminded me of a script I planned to do.  Anyway, the basic level of this script is like heavy armor or bondage equipment:  You won't be able to take it off unless you have another unrestrained person to help you out of it.

10/22/18

Snake Snack

Game: Snake Snack
Status: Complete Short Game
Link: http://bastianfanworks.dreamchaos.net/downloads/Snake%20Snack.zip

I've been meaning to make a game that looks like you are a snake.  It may not contain all that I want, but itdoesn't have to be.

7/28/18

Vore DBS Demo


Game: Vore DBS Demo
Status: Tech Demo
Link: http://www.mediafire.com/file/tfwad7405ys7yj2/VDBS.zip/file

Changelog:
-The party now has their character sprites.
-Death should not turn you into a corpse on a map, but it will slow you down.

 ---

This is mainly a tech demo since I can't come up with a fitting story at the moment.  However, I'm not the kind to half-ass on some parts, so this was released once the scripts have achieved "perfection".  That is, I have put as many features as I could and rolled away many bugs.

Anyway, this demo has a short tutorial in the first half.  The quicknotes is that if an enemy eats you and you can still fight, you can only target your eater or whoever's in that stomach.  I might also use this engine for bondage games.

 However, I do not know if I will release the scripts as a separate download, considering that at least one script from Himeworks was modified to make this possible (and a couple more to make it very fancy).

5/26/18

Quick Vore Demo Here



Game: Messing With the Messy - Demo
Status: Reworking
Link:  http://www.mediafire.com/file/p96cvrzfxve195i/VABS%20V2%20-Demo.zip

As I said in my previous post, I am considering to change the design of the ABS game, so I might as well show what I was working on up to this point.  Keep in mind that even though many features have been tested, they have not been activated for this demo.

Edit:  Re-uploaded with "digestion" to make the game a bit more interesting.

Differences between 1st and 2nd Demos as a reminder (for this demo):
-Attacks are linked to MP, so mashing buttons only build up your MP.
-Enemies (and followers) attack based on update.
-Your allies will be lost in the wilds if you leave them behind (or die).  You can free them if you find a "nest".
-The damage part has changed, including damage modification.

3/10/18

Vore ABS Demo right here

Game: V.A.B.S
Status: Very Unpolished Alpha Demo
Download: http://www.mediafire.com/file/az2s3qkq1n2wx6h/VABS%20demo.zip


Alright, I did not take the effort to polish this, but the vore mechanics is more or less good.

Pretty much monsters can eat you or your party, with a bit of different effects here and there.  No other hidden stuff.  If you played Slime Time, this is the same ABS, but I've built on the vore elements over that.

1/14/18

Slime Time Demo Released!

Game: Slime Time
Status: Demo
Link: http://www.mediafire.com/file/9xlct8yb9srnoyk/SlimeTime.zip


Well, I can't really add any more experiments without tinkering deeper into the code, but I'm pretty certain I've covered a good amount of things to try out.  However, there's only two or three states, with two of them dependent on you sinking.  Oh well, just have fun with this thing.

10/14/17

Repl F Beta and Furnitures


Game: Repl F
Status: Beta
Link: https://www.mediafire.com/file/2osw92fxoot4uj4/HauntedHouse.zip

Version: 1.0.0.1
- Missing character file has been corrected.
- An event now checks correctly for a key.

---

Here we go, the release of the Halloween game...Or at least a part of it.  It has enough content to be a full game, just a bit plain.  Despite the holiday, this game isn't scary or fetishy.  I can't say if I will polish this until Halloween or start another project, but I'll try.

Anyway, it's somewhat of a short game, just hunting some treasure. If you run into any enemies, I heavily suggest you run away from them.

Also, here's a pack of Furniture Battlers you can use:

http://www.mediafire.com/file/nqbnkg9crfax1av/Furniture.zip

8/26/17

Title Demo: Jiggly Slime and Game Screw

Link: http://www.mediafire.com/file/ockek0k4k18f9ge/ReplF_Demo.zip

Here's a little tech demo of what I plan for my Halloween Game.  No reason for me to withhold the jiggly jello if you just want to play with that. 

8/23/17

Stupid Rubber Peril Game


Game: "Stupid Rubber Peril Game"
Status: Complete
Link: http://www.mediafire.com/file/g6uqeexj6nnw6dy/StupidRPG.zip

Parangsakti drew a RPG concept where a "dark knight" enters Sleep Mode when low on HP, a state of super regen and super defense.  I wanted to make it work.

This game is pretty much a tribute to some of her pics, which focuses on plenty of bondage and latex.  It's also where my favorite movement script shines, forcing the player to jump around or wiggle helplessly.  Otherwise, it's a pretty short game.

The Fates We Weave


Game: The Fates We Weave
Status: Hiatus (Chapter 1 Complete)
Link: http://www.mediafire.com/file/4hi8eax9jy333d7/TFWW-Demo-1.zip

The Fates We Weave is my first RPG Maker game, meaning I've done the rookie oops and tried to make it a very big adventure.  This game makes references to vore and would contain spiders.  The main reason it's on hiatus is because I realized the core element, spiders, is lacking in the story.

I also dabbled with the battle system a bit, making it more than just attack buttons.