Showing posts with label bondage. Show all posts
Showing posts with label bondage. Show all posts

2/10/21

Bondage Movment System for MV


 Plugin: Bondage Movement System MV

Download:  Itchio  

Link includes additional bondage-related Plugins and a Demo.  All Plugins are compatible with MZ

What Does it Do?:

This plugin simulates bondage on the map (and partly in battle).   There are five tags that can be placed on the actors, armors and states:

<Hop> - You must hop to get through the place!

<Stuck> - Wiggle as you're rooted in place!

<Go> - You can't stop, even if you're not touching anything!

<Confuse: n> - The higher this number, the more likely you'll go off course!

<Jolt: n> - The higher this number, the more frequent you'll experience a jump!

The sixth tag, <Disarmed>, doesn't affect movement but can be altered to prevent ladder-climbing and is used to remove the weapon sprite.  This also includes a simple State Graphic replacer.

If I posted this on the blog before, this has 3 more tags than what was released in the Ace version, one of them a recent development.

What do the other Plugins do?:

I may have already featured them on this blog, but in case  I didn't, the plugins are MV/MZ versions of Gagspeak, Party Chaser, Swap Preserve, and standalone of the Disarmed tag.   

12/19/19

Like a Layered Dip

I want to experiment on having Layered States.

Any state tagged as a Layer State currently shares one array.  Adding a Layer State would add to that array in the order used.  Removing a Layer State, however, will remove the latest layer (assuming the skill possesses removal for that state).

I want to try making this because, from a bondage standpoint, it would be interesting having to open each layer one by one.  From a non-fetish standpoint, perhaps layering barrier spells.

Right now, though, I did make the prototype using a separate array from states, so I'll have to add the Layer states with the regular states.  I'll also have to work out some "priorities" as I won't be able to fit a bodybag over a barrier spell.  And eventually, I may experiment on either an Equip version or a Scene to read-out the layers.

1/27/19

A Tighter Set of Sprites

Bound SV Template

Here are some more stuff to play with.  Click the link for more SV templates!

1/18/19

Tied Up At The Moment



I've been doing a bit of spriting for MV, pretty much bringing the straitjackets and cocoons up to date.
Also, I have a minor plugin-addon for the Bondage Movement System, which makes the actors hop and wiggle in combat. (Requires Bondage Movment System- MV Version) :

11/13/18

Not Dead, Just Detained

Here's some Straitjackets for the RTP.

9/17/17

Charset: Rubbery Templates


Considering that "Stupid Rubber Peril Game" has latex stuff in it and that there isn't much latex content in other games, here's some encasement stuff I whipped up.  The pattern for the mummy came from the RTP's "maid carrying paperwork".

And in case you noticed, I also crafted sprites based on Sebastian/Parangsakti's Pucker Spore and Alenonimo's Slavex Suit (This one using Fairy and Succubus parts).  And of course, the infamous China Doll Mask.

8/23/17

Stupid Rubber Peril Game


Game: "Stupid Rubber Peril Game"
Status: Complete
Link: http://www.mediafire.com/file/g6uqeexj6nnw6dy/StupidRPG.zip

Parangsakti drew a RPG concept where a "dark knight" enters Sleep Mode when low on HP, a state of super regen and super defense.  I wanted to make it work.

This game is pretty much a tribute to some of her pics, which focuses on plenty of bondage and latex.  It's also where my favorite movement script shines, forcing the player to jump around or wiggle helplessly.  Otherwise, it's a pretty short game.