Showing posts with label plugin. Show all posts
Showing posts with label plugin. Show all posts

2/16/21

Smart Weapon

 

Plugin:  Smart Weapon

Download: Right Click and Save

MZ Version: Right Click and Save

What does it do:

Based on World of Warcraft, players with a specific "stat" gains the main "stat" of the equipment.

Actors/Classes that have <SmartStat: string> that match part of the Equipment with a <SmartStat: string> will gain stats defined in the Plugin.  <SmartStatName paramid: string> can also be placed on an Actor/Class to rename that stat.

Example:

The default stat will be Attack, and we have a Vanilla Dagger that gives 10 Attack and 10 HP, and the Dagger is designed for Int and Agi.  A wizard with Int gains 10 Attack and 10 HP, but a Warrior with Str only gains the 10 HP.

2/10/21

Bondage Movment System for MV


 Plugin: Bondage Movement System MV

Download:  Itchio  

Link includes additional bondage-related Plugins and a Demo.  All Plugins are compatible with MZ

What Does it Do?:

This plugin simulates bondage on the map (and partly in battle).   There are five tags that can be placed on the actors, armors and states:

<Hop> - You must hop to get through the place!

<Stuck> - Wiggle as you're rooted in place!

<Go> - You can't stop, even if you're not touching anything!

<Confuse: n> - The higher this number, the more likely you'll go off course!

<Jolt: n> - The higher this number, the more frequent you'll experience a jump!

The sixth tag, <Disarmed>, doesn't affect movement but can be altered to prevent ladder-climbing and is used to remove the weapon sprite.  This also includes a simple State Graphic replacer.

If I posted this on the blog before, this has 3 more tags than what was released in the Ace version, one of them a recent development.

What do the other Plugins do?:

I may have already featured them on this blog, but in case  I didn't, the plugins are MV/MZ versions of Gagspeak, Party Chaser, Swap Preserve, and standalone of the Disarmed tag.   

Vore DBS...for MV!


 

Plugin:  Vore DBS MV (Basic)

Download: Itchio

Link also includes MZ version of Plugin and MV Demo.

What does it do?

The Vore DBS simulates vore through the battle system.  When the pred applies a Vore state to a target, the prey is limited to the "stomach" while the outside party won't be able to reach the target normally.

Aside from the core mechanic, there are numerous tags to customize the pred from digestion to graphic changes.  This is regarded as the Basic version compared to what was put in Ace, so there should be an Advanced version at a later date with more mechanics.

Test your (Poison) Limit


Plugin:  Poison Limit

Download: Right Click and Save

What does it do:

This Plugin allows you to alter the Regen/Poison so that the same state does not affect everyone the same way.  It should work for MV and MZ.

Tags are structured as <(Poison/Regen)(Multiplier/Limit)(Hp/Mp/Tp): n>,  so <PoisonMultiplierHp: 50> will make negative Hp regen 50% effective.

-Poison affects total negative regen while Regen affects total positive regen.  This means if you have 5% negative regen and 3% positive regen, the first total is 2% negative regen so the Poison tags take effect.

-Multiplier multiplies the value (100 = 100%) and stacks multiplicative (50% * 50% = 25%).  Limit sets an upper cap for the value.

-Hp/Mp/Tp affects that stat.  If you want to affect Hp and Mp on one object, you would have to use two tags.

Tags can be placed in enemies/actors, armor and states.

Example:

Evil King Bob is a strong boss with 100000 HP, strong enough to take 50% Poison damage and has an amulet that caps Poison damage at 1000 HP.  Now,  a pesky hero hits him with Poison, usually dealing 10% of max health, so someone with as much HP as him may suffer 10000 damage per turn!  Thankfully, he is strong enough to theoretically get 5000 damage instead, but his equipment means he only gets 1000 damage per turn!

As seen above, this plugin can be used to reduce the amount of damage a boss gets compared to a regular enemy so that Poison states can't be used to cheese bosses.  Fans of Borderlands two can also apply Slag, which doubles DoTs.  And it turns out you can use negative numbers with meta tags, so  you can turn Poison into Regen.

Changelog:

2/13 - A few fixes.  Separated Poison and Regen.

2/21/19

Sorry, Was Gagged

Apologies on skipping the blog.  I did post some stuff on my Discord, but it seems a bit minor which was why I didn't post earlier:

-Asylum Demo: A 2-stage Ace project.  It is a "single player" puzzle, though you could switch to different people with different abilities, including the ability to restrain other people.

-Hide Weapon Plugin: In MV's Sideview, this plugin will hide your weapon and even replace the animation.  I made this to compliment any restraining states.


-Bondage Equipment Script:  Someone reminded me of a script I planned to do.  Anyway, the basic level of this script is like heavy armor or bondage equipment:  You won't be able to take it off unless you have another unrestrained person to help you out of it.

1/18/19

Tied Up At The Moment



I've been doing a bit of spriting for MV, pretty much bringing the straitjackets and cocoons up to date.
Also, I have a minor plugin-addon for the Bondage Movement System, which makes the actors hop and wiggle in combat. (Requires Bondage Movment System- MV Version) :

11/29/18

Plug It In, Plug It In, Plug It In

First, I updated the Scripts.  One script I updated for certain is Gagspeak, which now works correctly.

Next, I decided to craft MV Plugins of some of these scripts:

Bondage Movement System:  System makes you hop and wiggle.

Gagspeak:  Convert your messages into mumbling.

Swap Preserve:  Switching formation doesn't change your positions.

Party Chaser: Events will look at the nearest party member.