10/22/18

Snake Snack

Game: Snake Snack
Status: Complete Short Game
Link: http://bastianfanworks.dreamchaos.net/downloads/Snake%20Snack.zip

I've been meaning to make a game that looks like you are a snake.  It may not contain all that I want, but itdoesn't have to be.

10/11/18

Bondage Vore Party?

When I looked at one of Scaylild00d's bondage/vore pics, an idea came to me.  More specifically, an idea that I can accomplish with what I have!  So imagine playing as one of several people trying to outlast the others...

10/8/18

More Scripts!

Right, if you haven't gone onto Discord yet, here's my scripts:


Bondage Movement System
-This adds wiggling and hopping to a movement system, plus the party skips whoever is wiggling.  You add <hop> or <stuck> to the relevant items.  It hasn't be tested with pixel movement.  I like to combine this with a state-graphic script.
-Switches allow Stuck actors to act as obstacles and Dead characters to stay on the ground.
Edit: Movement changed for player character, allowing them to hop for cutscenes.
Edit: Switch added to keep Stuck states between maps.
Edit: You can now jump through Events with Through.


Gagspeak
-This translates your messages into mumbling.  Use \M[n] at the beginning of your message.
-0 to 99 represents your current party.  100 is a forced gagtalk.  After 100, these are the IDs of your actors (102 = 2nd actor in database)
Edit: Now properly capitalized.

Swap Preserve
-The default engine will switch two actors in your formation.  This script switches actors but not where they are on the map.  Helpful to deal with Stuck characters in the Bondage Movement System.


Party Chaser
-The default engine has events chasing your leader.  This script has events going after the nearest party member based on their TGR (Target Rate).  Also includes regions for hiding/reduced detection and absolute detection.  Best to combine this with some event-follower interaction like Himework's Follower Event Touch.


Field Enemy Loot
-This script is just a way to get enemy EXP, gold and loot without having to fight the actual enemy.  You need to Script Call $game_party.exp_fake(enemy_id) or $game_party.exp_fake(enemy_id, string).  If no custom string is provide, a standard "(Enemy) was defeated!" will be used instead.


Battlers with Random Faces
-As this says, it lets your battlers spawn with a random face!
-This script is not going to be easy.  By default, you'll need a 'face' folder and some 'face#' pictures in there.  Notetags on the enemy can use different face pictures, their positioning and size, and even a no-random-face option.  Repl F has a few examples of an older version. I also have edits of some scripts on my Discord.


10/7/18

Discord Server Up

I have a Discord Server:
https://discord.gg/vvg3KRh

Until I make proper posts of the scripts, you can find a few in there.  Anyway, the Discord server will mainly serve as a RPG Maker hub for us fetishists.