2/25/19

Tank

Back in the early days, RPG Maker meant big flashy skills.  Obviously, I didn't get anywhere.

One day, I decided to jump into Warcraft around the launch of Lich King.  I started as a Rogue as my brother had a PVP guild, but the heals from damage and the pet aspect of the Death Knight would make this my main in the future.  Talent trees were soon upgraded from points here and there to points under designated roles, which translated into a Blood Tank and two DPS.  I feared being a Tank since it looked like a big responsibility, but eventually, the Dungeon Finder's queue and the Blood DK's self-healing won me over.

For those that don't know what a Tank is, they are the characters made to take punishment so other characters don't have to.  This translates to two parts:  the Tank must draw attention away from the other players, and the Tank must live long enough to do so again.  For the second part, a Tank can increase their defense, but they can also increase or regain their health and even dodge the attack they're supposed to get.

When I tried doing The Fates We Weave, Tanking was one of the systems I set up.  I set up a custom formula and an altered target-rating system to alter the damage so that those who guarded were more likely to get hit and would alter the damage between them and the party.  This was more obvious when fighting against the Boss, who had a powerful AoE spell that could be greatly reduced when one person was guarding.  Though the custom formula it was in did take up much of the formula space.

Might Be Working

I forgot to mention, but I might be working on a new project.

2/21/19

Sorry, Was Gagged

Apologies on skipping the blog.  I did post some stuff on my Discord, but it seems a bit minor which was why I didn't post earlier:

-Asylum Demo: A 2-stage Ace project.  It is a "single player" puzzle, though you could switch to different people with different abilities, including the ability to restrain other people.

-Hide Weapon Plugin: In MV's Sideview, this plugin will hide your weapon and even replace the animation.  I made this to compliment any restraining states.


-Bondage Equipment Script:  Someone reminded me of a script I planned to do.  Anyway, the basic level of this script is like heavy armor or bondage equipment:  You won't be able to take it off unless you have another unrestrained person to help you out of it.

1/27/19

A Tighter Set of Sprites

Bound SV Template

Here are some more stuff to play with.  Click the link for more SV templates!

1/18/19

Tied Up At The Moment



I've been doing a bit of spriting for MV, pretty much bringing the straitjackets and cocoons up to date.
Also, I have a minor plugin-addon for the Bondage Movement System, which makes the actors hop and wiggle in combat. (Requires Bondage Movment System- MV Version) :

12/31/18

A New Year Approaches

I almost forget about this blog.  Mainly, I've been helping out others with their games, plus I've been engrossed in being a pirate in Sea of Thieves. However, 2019 will be a year of transition as my family thinks my current job is not paying enough, so hopefully I'll get one that will give me more free time.  But that's not here or there.

Anyway, expending my game library, even if just a tiny bit, does give me some ideas that I hopefully will try out.  I wouldn't want to get rusty with RPG Maker.


12/5/18

And Going The Other Way

I ended up making a version of the Bondage Movement System compatible with RPG Maker XP:

Bondage Movement System XP
Followers Addon XP

Sadly, as XP is the first of the RPG Makers that uses Ruby, it does lack some features both in its script database and the maker itself.  This version:

-Does not have Noteboxes, so you'll have set up states in the script.
-Does not have Region IDs
-Does not have Followers

Anyway, you can still comment <hop> on an event to make them hop around.

Edit:  Added Followers Addon.  Place this script below the Movement System.  This script shows followers and retains the options to poke Stuck followers and remove Stuck when moving to new maps.  However, Luck does not exist in XP so follower-wiggling is affected by Level instead.